
Also, the forward throw can combo into a down aerial from the other Falcon and then a regrab. I lost to a richter because of his infinite projectile spam and, chain reach. Its like falcon has nothing other than the flashiness of his moves.
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I noticed about ssbu that projectiles reign supreme in this game (and, swords too). Additionally, a jab (first three hits) can be used on the opponent while they're grabbed to rack up further damage. 1 I like this character because hes fun to use but taking him competitively is useless. This is extremely situational, doubles-exclusive, and requires good timing, though it can rack up huge damage. Overall, an excellent move that is used commonly in high level Captain Falcon play.Īs one of the few team wobbles possible in Smash 64, two Captain Falcons can regrab repeatedly by constantly using forward throws - one uses the forward throw, then the other can grab the opponent just before they take the knockback. It can additionally lead into an up tilt against more floaty characters, which can get them offstage quickly. The most notable combo started with this throw is forward throw→a string of up aerials→ Falcon Dive. He is once again the only character representation of the F-Zero franchise. games, where his availability status switches between starter and unlockable.

He is a starter character, which is a recurring change in the main Super Smash Bros. It is Captain Falcon's main combo starter, along with his up smash and aerials - for a throw, it has very low knockback, allowing it to lead into an up aerial or a forward aerial either to rack up damage or start a combo. S ( 11 ) Captain Falcon is a veteran starter character in Super Smash Flash 2. This throw would later become his down throw in later entries.

Captain Falcon slams the opponent to the ground in front of himself, dealing 12% damage and knocking them up and forward slightly. Captain Falcons forward aerial attack, the Knee Smash.
