
Angle construction would allow for a huge variety in large and small sea-base designs. Building at a 45° or diagonal would vastly increase the variety of building options, design elements and esthetics of ones undersea base. The ability to build at 45° angles off the multipurpose rooms (not just the current 90°) along with an added 45° corridor would be fantastic.

The idea is pretty self explanatory and is pictured here: These would be stack-able just like the existing Multipurpose Room. It would be great to see a very large Multipurpose Room (I call it an XXL Multipurpose Room as seen below), along with a Huge Aquarium.
#SUBNAUTICA MULTIPURPOSE ROOM BLUEPRINT FREE#
If you just follow the coordinates given from the communications relay and then actually EXPLORE the island, it's basically a free unlock after playing for long enough.I posted these in a general discussion post, then realized this is probably the better place. Also really? It's only on the floating island. Start with crappy base -> explore the map -> rewarded with new base building parts. Of course early bases are going to be at least a bit crappy when you use only the basic starting pieces. Locking away the multipurpose room means that upon unlocking it, the player is then given access to a new "tier" of base building with new toys to play with.Īt the point in the game where the player only has corridors the only real purpose of a base would be for extra storage anyway since a lot of people may just be relying on the lifepod fabricator/relay. It's probably locked because very useful base components like the bioreactor, which can be easily found from nearby starting biomes like the kelp forest, require a multipurpose room. lead them (earlyish on) to either building a base of corridors or traveling to an abandoned seabase

Kind of a long comment let me know what you (and others) think.ĮDIT: TL DR: newer survival players are going to be confused. Or all livable base modules be locked away, because it seems weird that you have all these connectors but nothing to connect. So i figure if the MPR is going to be a locked blueprint, something needs to happen, such as:Ī PDA announcement that a small base may be necessary for survival, even going so far as to mention using corridors as living spaces or somethingĪ communications relay message (probably before the final sunbeam one) that leads you to either the floating island or the jelly shroom base somehow Or figured out that corridors and hatches (plus solar panels) can be used to make a tight base Threw everything you deemed unnecessary onto the ocean floor
#SUBNAUTICA MULTIPURPOSE ROOM BLUEPRINT FULL#
( /u/lolzlz says that there is something that leads you there, but it has been a while since i did a full playthrough) at that point, you'd already need a ton of space, and have done 1 of 3 things: but less experienced players need to be led more.Ĭorrect me if im wrong, but getting a signal or anything pointing to the floating island is either nonexistant or late into the game (post-aurora exploration). sure, a more seasoned survival gamer will probably build a bunch of random items, of which they dont know the purpose, and eventually be able to have a base. for all they know, you can't build them inside corridors, let alone be able to enter them and use them as a base. new players will wonder how they are supposed to build a locker when it wont let them do it on the seafloor or in their lifepod or even on a foundation if they decide to build one. in subnautica, the only real means of mass storage are bases with lockers. New players pick up anything and everything they see (not just in subnautica, but any survival game they are unfamiliar with). he has been playing for about 10 hours and had so many items he didnt know what to do with them, so waterproof lockers it was. i made this post because of my new friend who bought the game and had no idea he could make a base because the only thing available were corridors. It doesnt take that long to travel there if you know to go there. I'd say this is a quality-of-life issue that affects new players (who figure they cant make a real base considering there's no rooms) and old players (who know what they want/need to build but have to make a big trek to get the blueprints to start the basics) alike.

So whats the point of having the multipurpose room locked at the start? It doesnt stop you from making a base, it just forces you to make a bad one and leaves you wondering how you have blueprints for corridors and foundation but no rooms. You can build a base early on, but only using tight corridors, thus making your base super cramped. The multipurpose room is the basic building block for bases, but it is hidden away in islands and deep seabases. You scan a ton of fragments of things that can only be put in bases, and they are immensely helpful. One of the most important aspects of subnautica (in my opinion) is the base-building.
